POSM Lab
Challenge & Reward

Tweet to Eat

Reference case

An external reference for study and inspiration, not our portfolio.

A visitor sends a message and receives a real snack from a screen-based character.

BrandWalkers
LocationUK, London
DateThe D&AD archive is from 2015; the initial execution date has not been established in this record.
Agency / partnerAMV BBDO
Tweet to Eat
Interpretive mechanism diagram, not an original campaign photograph.

How does it work?

A passer-by encounters the character on the screen.
They send the requested message to activate the interaction.
The digital interaction leads to a real packet of crisps.

What is it good for?

Connect a digital character to a physical response or reward.

Evidence & sources

The description lists six installations. Installation count is not sales effectiveness.
More about the evidence and execution

The exact award level was not clear in the retrieved text. A new version should not blindly copy the original platform dependency.

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