POSM Lab
Immersive & Multisensory Experiences

Cube Experience

Reference case

An external reference for study and inspiration, not our portfolio.

Visitors enter a sensory cube and leave with a bottle bearing their own photo.

BrandPepsi MAX
LocationUK, London
DateReported with the March 2014 campaigns by JCDecaux.
Agency / partnerJCDecauxLive
Cube Experience
Interpretive mechanism diagram, not an original campaign photograph.

How does it work?

The visitor enters the experience cube.
They take part in the brand’s sensory and visual experience.
They receive a bottle bearing their own photo as a souvenir.

What is it good for?

End an experience with a portable, personal souvenir.

Evidence & sources

The reviewed source does not provide a numerical outcome.
More about the evidence and execution

The personalised bottle is the souvenir component of a larger sensory activation.

You might also consider

Find the right fit for your brand

No electronics knowledge needed. Start with your campaign needs.

A short project brief

Keep your selected ideas and project needs in one file. This preview does not send submissions.