POSM Lab
Reaction & Skill Games

Reverse Command

Adaptable concept

When one side lights up, touch the target on the opposite side.

Available spaceOn a podium / counter / Freestanding
ParticipationSolo
Experience timeInitial suggestion: 20–45 seconds; adjustable to the scenario.
Product sectorGeneral / Beverages / Snacks & confectionery / Dairy / Home care / Personal care
Reverse Command
Concept diagram. The final form is developed for each project.

How does it work?

Watch the cue on one side.
Touch the opposite target.
Fast, correct responses earn the better score.

What is it good for?

A concentration challenge with a short, playful rule.

Ways to play or adapt

  • Left and right
  • Multiple directions

Evidence & sources

Design concept; this version has no verified prototype or commercial outcome yet.

The idea in the real world

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