POSM Lab
Reaction & Skill Games

Catch the Falling Sticks

Needs prototyping

React quickly and catch a released lightweight stick before it falls.

Available spaceDedicated area
ParticipationSolo
Experience timeInitial suggestion: 20–45 seconds; adjustable to the scenario.
Product sectorGeneral / Beverages / Snacks & confectionery
Catch the Falling Sticks
Concept diagram. The final form is developed for each project.

How does it work?

Prepare within the catching area.
Catch the lightweight stick when it is released.
The number of sticks caught becomes your score.

What is it good for?

A fast-reaction challenge with an immediately understandable event.

Ways to play or adapt

  • Personal best
  • Increasing speed
  • Turn-based competition

Evidence & sources

The release-and-catch mechanism requires prototyping and an implementation review.

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